Hanyu (Kat) Wang.TORONTO, CANADA
FILM / UNREAL ENGINESELECTED PORTFOLIO
A model reclining among amber insect props in the set for Experimental Fashion Photography
Experimental Fashion PhotographyProducer

From an idea
to the screen.

I’m Kat, a Toronto-based filmmaker and cinematic artist. I combine film and business studies with documentary producing and Unreal Engine cinematics.

Explore my work
01 / SELECTED WORK

Documentary producing.

A feature documentary sharing four young people’s experiences of foster care.

FEATURED DOCUMENTARY · CO-PRODUCER

Project Outsiders

The Youth in Care Project

OFFICIAL TRAILER

The Youth in Care Project

Watch the trailer from Project Outsiders.

90 minFeature documentary
4 storiesYoung people with lived experience
16 Nov 2023Premiere at TIFF Bell Lightbox
THE FILM

Young people.
Their own perspectives.

The Youth in Care Project follows four young Canadians with experience of the foster care system. Produced by Project Outsiders, the film brings their personal journeys and perspectives into a wider conversation about child welfare.

Film listing on IMDb
MY ROLE / CO-PRODUCER

Bringing the production together.

I worked on creative coordination, budgeting, sponsorships and outreach, helping the team carry the project through production.

  • Coordinated creative work across the production team.
  • Supported the project’s budget and practical production needs.
  • Worked on sponsorships and outreach for the documentary.
COVERAGE & COMMUNITY

The conversation beyond the screening.

02 / EXPERIMENTAL PHOTOGRAPHY · PRODUCER

Experimental Fashion Photography

A fashion photography series using the honeypot ant as a metaphor for the individual within a collective. As producer, I worked with the makeup artist and art department on the visual direction, organised the team and coordinated preparation and the shoot.

03 / MORE WORK · REAL-TIME CINEMATICS

Unreal Engine Filmmaking.

Virtual cinematography, lighting, scene building and animation in Unreal Engine.

UNREAL ENGINE · GRADUATION FILM

Echo Lure

A graduation film created in Unreal Engine by a team of two. I worked on the story, built scene assets and developed the lighting and cinematic sequences.

MY CONTRIBUTION

Asset building and scene assembly, lighting, Sequencer, Take Recorder, virtual cinematography, and script and story development.

Watch on YouTube
UNREAL ENGINE · SEQUENCER STUDY

Sequencer & Take Recorder Study

A learning exercise in Sequencer and Take Recorder using a nighttime driving scene. I recorded vehicle movement from simulation and worked with camera attachment, focal length and camera shake to build cinematic shots.

SKILLS PRACTISED

Vehicle control and simulation, Take Recorder, focal length, vehicle-mounted cameras, a Perlin-noise camera shake blueprint and volumetric fog.

Open video in Google Drive
UNREAL ENGINE · ANIMATION STUDY

Character Animation Study

A learning exercise in character animation and Sequencer using a martial arts scene. I practised animation retargeting, attached cameras to the character’s rig and used the Time Dilation track to experiment with slow motion.

SKILLS PRACTISED

Animation retargeting, Post Process Volume, character-attached cameras, a dolly zoom and the Time Dilation track. I researched and adjusted the rendering settings to resolve a slow-motion issue.

Open video in Google Drive
04 / LIGHTING & SCENE RECREATION · UNREAL ENGINE

Lighting Studies in Unreal Engine.

Film references paired with my Unreal Engine scene recreations. Each study includes a breakdown of the lighting setup.

INTERIOR / ARTIFICIAL LIGHT

Rogue One: A Star Wars Story

Blueprint activation, Rect Light and volumetric fog for the lightsaber reveal.

EXTERIOR / ARTIFICIAL LIGHT

John Wick

MetaHuman character setup, emissive neon, volumetric spotlights and an overhead rim light.

INTERIOR / NATURAL DAYLIGHT

Better Days

A daylight key with Rect Lights for warm background colour and a 45-degree fill.

EXTERIOR / NATURAL DAYLIGHT

Blade Runner 2049

Foreground and background Rect Lights, Exponential Height Fog and Post Process Volume.

05 / ABOUTKAT
BASED IN TORONTO

A creative eye.
A producer’s mindset.

I studied Film and Media Production at York University, with a focus on producing, and continued my education in the Master of Management Innovation & Entrepreneurship programme at Queen’s University’s Smith School of Business. I chose business studies to learn how to turn creative ideas into practical projects and to explore more career opportunities.

Through documentary and Unreal Engine projects, festival work and co-founding a tea shop business, I’ve gained experience in both creative work and operations. I want to bring my film and business backgrounds together in producing, film markets, distribution and festival operations, helping projects move forward and reach their audiences.

FILM & MEDIA

York University

Film and Media Production · Producing focus
BUSINESS & INNOVATION

Queen’s University

Smith School of Business
Master of Management Innovation & Entrepreneurship · Class of 2026
06 / BEHIND THE SCENES

Beyond the frame.

The coordination that helps creative work happen.

FESTIVAL & MARKET

Toronto International Film Festival

Market Operations Volunteer · 2026

Supported the Market team with event arrangements, venue operations and crowd management during TIFF 2026.

PRESS & INDUSTRY

Toronto International Film Festival

Press & Industry Volunteer

Volunteer experience supporting TIFF’s Press & Industry programme for media and film industry attendees.

ENTREPRENEURSHIP

Good Day Good Time Tea

Co-founder

Hands-on experience in market research, daily operations, supply chain coordination and product development.

07 / GET IN TOUCH

What’s next?

Have a role or project in mind?
I’d be happy to connect.

Connect on LinkedIn +

Project video

LIGHTING STUDY / UNREAL ENGINE

Film reference
My Unreal Engine recreation

Lighting plan

Unreal Engine scene and light setup
Scene setup from my project notes

PHOTOGRAPHY SERIES / PRODUCER

Experimental Fashion Photography

Makeup & visual detail
The individual & the colony
CONCEPT

The individual within a collective

The concept follows a honeypot ant attempting to separate from its colony. It uses this biological metaphor to explore individual needs, collective expectations and the dependence that can make separation difficult.

The research considers how someone can be essential to a group while carrying an unequal share of its demands. Makeup, costume and an installation-like set translate this relationship into a surreal photographic world. The human figure becomes part of the colony’s visual language.

MY ROLE

Producer

I organised the team, managed preparation and coordinated the shoot on set. I also took part in developing the visual concept, working closely with the makeup artist and art department to connect the designs with the photographic narrative.

CREATIVE COLLABORATION
Discussed and developed makeup and production design with the creative team, relating the visual choices to the concept and planned photographs.
TEAM & PREPARATION
Organised the team and coordinated the work needed to prepare the shoot, keeping communication between the creative departments clear.
ON-SET COORDINATION
Coordinated the team and the progress of the shoot, helping the planned images and visual designs come together on set.
VISUAL DEVELOPMENT

From research to the image

Makeup & styling

The design references combine insect forms with fashion makeup. Graphic black markings, red accents and small white details extend across the face. The dark costume connects the human silhouette with the insect imagery.

Production design & props

The research explores a colony-like environment through fabric structures and suspended forms. Draped textiles, rope and sculptural surfaces shape the photographed space, while amber-filled insect props repeat the idea of stored resources around the figure.

Colour & texture

The selected photographs bring together warm amber tones, pale fabric and black clothing. Transparent props and textured materials provide contrast within the shared colour palette.

Photographic composition

The shot plan moves between wide views of the environment and close views of the body and face. This connects the character’s position within the space with the details of the makeup and props.

PHOTOGRAPHIC SCRIPT

The planned visual narrative

  1. 01 / Storage

    The character absorbs and stores resources within a space of suspended reservoirs. As the body fills, it begins to resist its role in feeding the group.

  2. 02 / Hiding

    A dry environment increases the colony’s dependence on its stored resources. The character seeks a hiding place and tries to withdraw from the group.

  3. 03 / Rupture

    The stored resource breaks and the colony consumes what is released. The script closes with the character’s collapse, returning to the cost of separation and dependence.

THE SERIES
Portrait within the fabric environment
Body, pose & fabric
Amber prop & makeup detail
The figure within the designed space